Rotate view (WebGL Pro only)

The type of rotation can be selected in the submenu:

Rotate view around scene centre

With the rotation the view is rotated around the centre of the 3D scene.

Set centre of rotation

A centre of rotation is determined by clicking into the main view. Then all rotations of the view are made around the selected centre of rotation.

Rotate view around mouse position

With the rotation the view is rotated around the position of the mouse.

If no rotation type has been selected, the rotation around the centre of the 3D scene is done by default Rotate view around scene centre